Liverpool, EnglandUnited Kingdom

CRUX 92 - when robots go bad

Unconventional puzzle game with sci-fi theme


In space, no one can hear you scream. Especially, when you are a droid with no vocal cords and, in any case, there is no human crew, who would be able to hear you, around.

But that doesn't have to make your encounter any less frightening, especially when you stand against a whole army of robots gone haywire.

In CRUX 92 you play a little drone, whose mission is to regain control of the spaceship after the electric fault caused malfunction of all maintenance robots aboard.

The rogue robots now roam the corridors and cargo bays of the spaceship on pre-programmed paths, eliminating anyone who gets in their way.

Your goal is to disturb and change these fixed paths by moving crates into their way so that all the robots in every room run onto mines strategically positioned within the floor.

You would have to apply the best of your logical skills, strategic thinking and quick reactions to be able to clear every room of the robots and eventually regain control of the spaceship.

The screenshots which you can see on the left are, of course, from the original ZX Spectrum version released back in 1992. No pictures from the remake, which will be called CRUX 2012 are available at this time, but we will upload them here as soon as they will be ready.



ZX Spectrum home computer, on which was Crux 92 originally released, had screen resolution of 256x192 pixels and a colour palette of mere 8 colours (black, blue, red, magenta, green, cyan, yellow and white).

The graphic designer's job was further complicated by the fact that the screen was divided to a grid of 8x8 pixel regions known as attribute blocks and within each attribute block, only two different colours could be used at a time.